![]() In story missions just warp in at 100km, wait until fast ships come for you first and take them out one by one in close range. I’m going with Rapid Fires 90% of the time. Medium missiles have troubles hitting small and fast targets, but they have much better range. Medium Rapid Fire Missiles have better damage application than Medium Missiles which helps against frigates, destroyers and fast cruiser rats. I will cover all my modules and explain their purpose below, so you have better idea what and when to fit. In order to be versatile I carry around multiple fittings in my cargohold so I can dock and adjust my fit without going to Jita. There’s no perfect fit and it all comes down to your combat style an what rats are you fighting. I’m flying Caracal, so this part will be my personal preference.Ĭaracal is a missile cruiser. Trainer Cruiser is optimal for rare encounters with 500k+ ISK reward. Destroyer will do the job faster and safer then frigate, but you lose time on traveling between systems.Īdvanced encounters begin at T5 and I highly recommend getting at least a destoryer for those. Ship requirementsīasic encounters (T1-T4) can be done in any ship. Or if you sit AFK at gate in lowsec system, so try not to do that. You will only be in danager if you go to combat anomaly or mining belts. ![]() But encounter beacons are only visible to you and nobody else will be able to follow you there, so you’re safe. Some of those will send you to lowsec (0.1–0.4 systems) which technically means that you can get killed by another player. When you get to T5 you will be able to accept advanced encounters.
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